Cones: Two placed 10 m and 25 m from the thrower to mark the runner’s cutting zone.
Phase 2:
Players: 6
Roles: 1 thrower and marker, 1 primary runner and defender, 1 stationary offensive player (like in a horizontal stack), 1 poaching defender (marking the stationary player)
Drill Flow:
Phase 1:
The runner cuts back and forth between the two cones, attempting to get separation from the primary defender.
The thrower observes and only throws when the runner is clearly open.
If the defender closes the gap, the thrower must hold the disc—forcing the runner to continue cutting.
No stall count.
Rotate roles after each attempt.
Phase 2:
The runner cuts as in Phase 1.
The poaching defender may leave his player to help on the runner.
The thrower must decide: Throw to the runner if safe, OR Throw to the stationary offensive player when the poach leaves him open.
If the stationary player’s defender leaves, the offensive player must cut immediately to exploit the poach.
Coaching Points:
Phase 1:
Throwers must prioritize safe passes, resisting the urge to force throws.
Runners should maintain intensity, as persistence usually wins separation late in the cut
Phase 2:
Thrower: scan the entire field before throwing; use fakes to manipulate poachers.
Stationary offensive player: cut decisively when poached on. Run for pass exactly at the moment when her defender leaves for poaching.
Defense: Poach intelligently, not predictably.
When a player notices that she's being poached on, she can also call out “poach!” This is a signal to the thrower saying two things: “Be careful. There might be a defender where you don’t expect it.” and “I’m open if you need me.” Next to this, calling “poach!” often also helps to stop the defender from poaching.