Developing the ability to track both the disc and offensive movement simultaneously, using peripheral vision and body positioning.
Set-up:
Players per group: 3 (thrower, offensive runner, defender)
Field: Two cones placed 15–20 meters apart.
Positioning: Runner jogs between cones, turning at will.
Defender stays 2–3 meters ahead of the runner, never more than 4–5 meters apart, and always faces the thrower.
Thrower stands at one cone, holding a disc.
Drill Flow:
Runner jogs slowly back and forth, making unpredictable turns.
Defender stays in front of the runner while maintaining constant visual focus on the thrower.
Defender uses small head swivels and peripheral vision to track the runner.
The thrower may occasionally throw directly at the defender (waist height) to test readiness.
Defender catches and returns the disc when thrown.
Coaching points:
Body positioning: Defender should angle slightly (10–20°) toward the runner while primarily watching the thrower.
Head swivels: Quick, minimal movements once per second; alternate shoulders to improve adaptability, try to look from the conrer of the eyes.
Avoid overcommitting: Defender must maintain balance and not drift too far from the runner.
Thrower’s role: Focus on testing the defender’s awareness, not completing passes to the runner.
Progression/Regression:
Sideline Coaching Integration: Add a fourth player to act as a sideline coach, giving constant cues (“go,” “back,” “left,” “right”) to guide the defender. Encourage sideline coaches to use frequent communication with tone and urgency to convey intensity.
Rectangle Variation: Replace the line with an 8-meter-wide rectangle, forcing defenders to move laterally and track both disc and runner with peripheral vision.
Live Throw Threat: Once basic mechanics are mastered, allow the thrower to fake throws or occasionally throw to the runner to simulate real-game reactions.