Field: Use a central thrower with a defensive cup. Runners jog around the thrower in a circle (6+ meters radius).
Drill-Flow:
Runners circle around the thrower, occasionally cutting into the cup (~once every 8 seconds).
Sideline player must anticipate the cut and yell “Crash!” early.
The farthest cup defender immediately steps up as a second marker, legally blocking the pass.
If the pass is prevented, the runner clears and the defender falls back into the cup.
If the pass succeeds, the new thrower tries to dump back, and the primary marker must stop it.
Rotate roles after ~8 crash attempts
Coaching Points:
Effective Second Mark: The crasher defender should not chase the runner; instead, put immediate pressure on the thrower by marking close and confusing them.
Double Team Awareness: Second marker must stay within 3 meters of an offensive player to avoid violations.
Crash Timing: Crashes must be unexpected; runners should not overuse them.
Sideline Communication: Crash calls must be early and loud to give defenders time to react.
Game Realism: Even though the middle cup defender does little in this drill, they should act as if present (for realism)
Progression/regression:
Cup Movement Integration: Combine with Confining Cup or Trap Cup drills (with active swings and poppers) while allowing runners to crash.
Multiple Crashers: Add more offensive runners to increase unpredictability